Hamster Kombat is getting popular throughout the world as a fun and addictive mini-game running on the Telegram platform. With users from most countries embracing the play to earn, Engaging Gameplay, Daily Challenges & Rewards, Seamless Telegram Integration & accessibility features, some strong user bases in India, Russia, Indonesia, Nigeria, United States, Japan, and Germany light up this mini-tournament. Every region adds its unique style of play and strategy to the mix. The worldwide diversity makes Hamster Kombat a vibrant and dynamic gaming community which connects players from all over the globe.
The gaming industry is growing by leaps and bounds, and millions of people are participating from all parts of the world in various activities. Recent figures place the number of global gaming users at over 2 billion, marking strong appeal and popularity across demographic and regions. China leads with 685 million, with second place held by India at 177 million users, the third place being the United States at 112.46 million users, and finally, Brazil, with 56.05 million users. A mass user base would also indicate global interest in gaming and how it grows with each passing day.
Telegram is another messaging app with a security feature and an easy-to-use interface that gained double-digit popularity. The total users from across the world reach 950 million. Users of such an app are considered so indispensable by many who require all types of features, both personal and professional. Again, India is in the leading position in terms of the number of its users, boasting a whopping 104.04 million. Russia follows, which has 34.30 million users, and then Indonesia with 27.21 million users. In general, its adoption in these regions has gone to underline its significance as a communication tool that is safe and efficient to keep people connected.
Hamster Kombat Community - Telegram, Twitter & Youtube
Hamster Kombat has carved out a unique niche in the gaming world, attracting a diverse and engaged community across multiple platforms. This mini-app game, available on Telegram, has captivated users with its entertaining and competitive gameplay. The Hamster Kombat community is not limited to gaming alone; it extends to various social media platforms, including Twitter and YouTube.
- Hamster Kombat Game Users – 300.00 Million
- Hamster Kombat Telegram Members – 53.00 Million
- Hamster Kombat Twitter Followers – 12.5 Million
- Hamster Kombat youtube Subscriber – 35 Million
Hamster Kombat's popularity spans across the globe, with users from various countries engaging with the game on Telegram. The demographic distribution of Hamster Kombat users can be inferred from the general statistics of Telegram and gaming users worldwide.
Here's a detailed look at the demographic distribution of Hamster Kombat game users country-wise:
Hamster Kombat Game User - Country | Global Telegram Users (Mn) | Global Gaming Users (Mn) | Global Crypto Users (Mn) | Hamster Kombat Game users Country wise (Mn) | Hamster Kombat Game users Country wise (%) |
India | 104.04 | 177.00 | 50.00 | 14.18 | 6.30% |
Russia | 34.30 | 47.20 | 17.00 | 11.33 | 5.04% |
Indonesia | 27.21 | 30.68 | 9.50 | 7.13 | 3.17% |
Nigeria | 8.47 | 18.88 | 9.00 | 6.48 | 2.88% |
Brazil | 21.94 | 56.05 | 10.00 | 6.46 | 2.87% |
Philippines | 9.57 | 28.91 | 7.00 | 5.77 | 2.57% |
Vietnam | 11.84 | 28.32 | 8.00 | 5.66 | 2.51% |
Germany | 5.04 | 35.40 | 6.00 | 4.63 | 2.06% |
Iran | 18.76 | 23.60 | 5.00 | 4.46 | 1.98% |
Canada | 7.08 | 21.83 | 3.20 | 4.36 | 1.94% |
Saudi Arabia | 5.88 | 21.24 | 2.60 | 4.24 | 1.89% |
Egypt | 14.85 | 22.42 | 3.40 | 4.24 | 1.88% |
Pakistan | 5.50 | 20.65 | 8.50 | 4.12 | 1.83% |
Malaysia | 6.37 | 20.06 | 2.80 | 4.01 | 1.78% |
Argentina | 7.96 | 19.47 | 3.30 | 3.89 | 1.73% |
Colombia | 6.13 | 18.29 | 2.70 | 3.65 | 1.62% |
South Africa | 4.80 | 17.70 | 3.50 | 3.54 | 1.57% |
Australia | 3.50 | 17.11 | 3.00 | 3.42 | 1.52% |
Bangladesh | 5.24 | 16.52 | 2.40 | 3.30 | 1.47% |
Turkey | 9.79 | 25.96 | 6.50 | 3.19 | 1.42% |
Poland | 3.20 | 15.93 | 2.30 | 3.18 | 1.41% |
Thailand | 9.87 | 25.37 | 3.60 | 3.07 | 1.36% |
Iraq | 4.20 | 15.34 | 2.20 | 3.06 | 1.36% |
Mexico | 11.61 | 38.35 | 4.00 | 2.95 | 1.31% |
Netherlands | 3.24 | 14.75 | 2.00 | 2.95 | 1.31% |
South Korea | 4.50 | 24.19 | 5.50 | 2.83 | 1.26% |
Ukraine | 10.76 | 14.16 | 7.50 | 2.83 | 1.26% |
Kazakhstan | 7.58 | 13.57 | 2.10 | 2.71 | 1.20% |
Spain | 5.57 | 23.01 | 2.90 | 2.60 | 1.16% |
Algeria | 4.12 | 12.98 | 1.00 | 2.59 | 1.15% |
Japan | 3.96 | 46.02 | 4.50 | 2.54 | 1.13% |
Morocco | 3.51 | 12.39 | 1.90 | 2.47 | 1.10% |
United States | 26.85 | 112.69 | 27.00 | 2.46 | 1.09% |
France | 6.52 | 27.14 | 3.80 | 2.42 | 1.08% |
Romania | 3.41 | 11.80 | 1.60 | 2.36 | 1.05% |
Chile | 2.68 | 11.21 | 1.80 | 2.24 | 1.00% |
Peru | 3.42 | 10.62 | 1.70 | 2.12 | 0.94% |
Italy | 4.73 | 24.78 | 2.50 | 2.08 | 0.92% |
Portugal | 3.23 | 10.03 | 1.50 | 2.00 | 0.89% |
United Kingdom | 12.14 | 29.50 | 3.70 | 1.89 | 0.84% |
Uzbekistan | 2.87 | 9.44 | 1.30 | 1.89 | 0.84% |
Israel | 2.26 | 8.85 | 1.20 | 1.77 | 0.79% |
Sweden | 2.25 | 8.26 | 1.10 | 1.65 | 0.73% |
Greece | 2.57 | 7.67 | 1.40 | 1.53 | 0.68% |
Hungary | 2.48 | 7.08 | 1.00 | 1.41 | 0.63% |
Singapore | 2.36 | 6.49 | 0.80 | 1.30 | 0.58% |
Norway | 1.38 | 5.90 | 0.70 | 1.18 | 0.52% |
Denmark | 1.30 | 5.31 | 0.60 | 1.06 | 0.47% |
Finland | 1.20 | 4.72 | 0.50 | 0.94 | 0.42% |
Azerbaijan | 2.31 | 1.77 | 0.90 | 0.35 | 0.16% |
Total | 474.35 | 1226.61 | 256.00 | 172.50 | 76.67% |
Gaming and messaging landscapes are expanding briskly with millions of users communicating via platforms such as Telegram and accessing games like Hamster Kombat. The data clearly show that video games are far-reaching, considering the number of over a billion people in the global sector. The huge base of Telegram users helps in the continuous development of mini-app games at a faster pace, like in the case of Hamster Kombat. The game was in such a manner that it created a great community across all platforms and practically everywhere in the world. In the constantly changing digital space, games like Hamster Kombat can tap into these trends in a manner that will enhance their ability to further engage and build community.
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